
Article sourced from Cleanpix Graphics.
When it comes to the production of 3d rendered artwork for real estate marketing, no one wants to pay more than they have to. Naturally quality costs money but the process may start to feel like a never-ending money pit for the client when every revision request they make incurs additional fees.
While this scenario may be welcomed by some 3d artists since they’re
earning more than expected, requesting additional fees is always an
awkward discussion to raise with a client.
There is also a good chance that this situation will alienate the
client from giving repeat business in the future and earning a
reputation as being overpriced.
Today Melbourne based studio Cleanpix Graphics discuss common issues that may cause 3d visualisation projects to run over budget and share tips with clients and artists that can help avoid unforseen extra costs on their next 3d rendering project.
1. Jumping the gun
Property developers are understandably anxious to start selling their
product as soon as possible. The longer it takes to sell, the greater
the holding costs.
Quite frequently developers will engage a studio to commence working
on their 3d renders before receiving city council planning approval for
their proposed design concept.
This is always risky.
There is quite a high probability that planning permission may only
be ‘approved with conditions’…. Or worse yet, denied outright due to
objections or other planning issues.
In this situation, if work on the 3d renders has already been
commenced or fully completed, additional revision rounds will be
required to update the 3d model and re-render the images to reflect the
new design changes. In the worst case scenario it may even be necessary
to completely redo the 3d renders from scratch.
Obviously this extra work would fall outside the scope of the original 3d modelling budget, resulting in substantial added fees.
Clients need to be aware of the potential risk of committing to a 3d
rendering project too early. The bigger and more complex the project,
the greater the chances that several iterations of architectural design
revisions will be required before a planning permit is granted.
3d artists should always make a habit of confirming with the client
(when quoting a 3d renders job) whether the supplied sets of drawings
have been endorsed by the appropriate municipality. Additionally they
should warn the client of the potential risk of cost overruns if they
insist on creating 3d renders based on an unapproved town planning
submission.
2. Vague feedback
Once the project is underway, the artist or studio commence sending
through submissions of ‘work in progress’ images to the client for
review and approval.
Careful client review and clear and detailed feedback is vital to the smooth progress of the project.
A common issue that can result in the need for additional rounds of
revisions in the latter part of the project is the lack of good quality,
legible client mark-ups and reference images.
Trying to call up the 3d renders supplier and verbally requesting the
required changes is a bad idea. There will not be a written record and
something will almost certainly be omitted as a result.
Emailed bullet point revision lists are also not great. Sometimes it
is helpful to use an arrow symbol to ‘point’ a text comment at an area
of the image where it applies.
The ideal mark-up should be a copy of the progress renders with typed text annotations, indicating elements of the image/s that require revision. The text comments should be supported with good quality reference images (colour swatches, material samples, furniture examples etc.) where applicable.
An example of a client mark-up with text annotations requesting various revisions.
Be specific! If you’d like to request an architectural change – i.e.
increasing the thickness of the kitchen bench top – state the precise
dimension. Instead of making a comment like ‘make bench top a bit
thicker’, it is better to write something like ‘increase bench top
thickness to X millimetres’.
When it comes to appraising the furniture, styling models and
landscape planting, try to avoid vague comments like ‘can we use a nicer
sofa in the living room?’.
In this scenario, if you’d like to see a certain type of sofa, send
the 3d artist a reference image and the manufacturer and model name of
the piece.
In order to really streamline the process, it is always best practice to supply the 3d artist/s with specifications and reference images for landscape planting, furniture, fittings and material swatches before the project is commenced.
An example of a bathroom fixtures specification with reference images supplied by a client.
3. Hasty proof reviews
A common problem that can arise when clients are in a hurry to get
the renders finished, is to quickly skim through the submitted progress
renders (often on a mobile phone) and give the 3d artist the go-ahead to
proceed with the next phase… Only to realise later that there were
issues that needed revision.
It’s always better to allow an extra 1 or 2 days to make a thorough
examination of the submitted proofs, flagging any elements in the images
that require revision as early as possible rather than 2 or 3 rounds
later in the process.
While some areas of the artwork may be incomplete since they are
still a ‘work in progress’, it is better to confirm with the studio that
there will be further refinement applied to the final version of the 3d
render.
4. Review by committee
It is quite common and reasonable that the client may wish to involve
additional stakeholders in the 3d renders review process. These may be
business partners or other colleagues from the client’s company, the
architect, interior designer or the real estate agent.
This can be a really tricky issue that can often lead to a sense of
confusion and misdirection for the 3d studio. If not handled properly
from the beginning of the project, this can necessitate additional
rounds of artwork revisions before everyone is satisfied, creating
additional costs.
Unfortunately when it comes to something subjective like appraising
3d artist’s impressions, everyone has a personal preference and all too
often it can differ significantly from one person to the next.
So, how to avoid having ‘too many cooks in the kitchen’ without upsetting some of the parties?
A good way to manage the situation is to maintain a single person as
the point of contact with the 3d artist or studio throughout the
duration of the project.
This individual needs to collate all the feedback from the different
stakeholders into a single set of mark-ups for each round of progress
submissions.
This way everyone has the opportunity to add their comments to the
pool prior to the combined group or an individual with final authority
to decides which revision requests are included in the mark-up.
Consequently, the 3d artist will not be confused by multiple sets of
mark-ups coming through from different parties, making contradictory
revision requests.
5. Know the terms & conditions
Clients should always check how many rounds of revisions the 3d
studio includes in their quoted price. If the 3d renders quote does not
mention the details, it is always a good idea to confirm with the studio
what’s included in their price and what the client should expect to see
on receipt of various proofing stages.
A reputable 3d rendering studio that provides a good quality service
will generally include at least 3 rounds of proofing in their quoted
price.
Not all services are the same however and you could find yourself paying more each time you make changes if not careful.
It is also a good idea to check if the price that the studio is
quoting is based on their use of stock library assets. Otherwise if the
client starts requesting specific furniture and styling accessories to
be used in the artwork that the 3d studio does not poses, they may
charge extra fees for sourcing or modelling the requested pieces.
For 3d artists it is always good practice to create an outline
document that can be supplied with the quotation which would brief the
client on the submission and review process, what to expect to see at
each round of proofing and a checklist of CAD files and schedules that
the client needs to supply before 3d modelling work can commence.